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 Alliance - Night Elves.

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Syn the Rogue
.Shadow Master.
Syn the Rogue


Posts : 121
Join date : 2009-04-22
Age : 38
Location : Pennsylvania, U.S.

Alliance - Night Elves. Empty
PostSubject: Alliance - Night Elves.   Alliance - Night Elves. EmptyWed Apr 22, 2009 6:10 am

Synopsis;

The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I.

The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea.

Until recently, the Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. The Legion's invasion brought the Night Elves out of their long period of slumber.

They now have renewed interest in shaping the world, and for the first time are allying themselves with other races to insure the continued survival of Azeroth. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world.

They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.
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Syn the Rogue
.Shadow Master.
Syn the Rogue


Posts : 121
Join date : 2009-04-22
Age : 38
Location : Pennsylvania, U.S.

Alliance - Night Elves. Empty
PostSubject: Racial Traits.   Alliance - Night Elves. EmptySat Apr 25, 2009 10:53 pm

Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.

Elusiveness - passive (Rogue/Druid only).

Reduces the chance enemies have to detect you while Shadowmelded or Stealthed.

Quickness - passive.

Reduces the chance that melee and ranged attackers will hit you by 2%.

Wisp Spirit - passive.

Transform into a wisp upon death, increasing speed by 75%.

Nature Resistance - passive.

Reduces the chance you will be hit by Nature spells by 2%.
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